![]() A similar shifter circuit was used in later Midway and Taito games whose hardware was based on Gun Fight, such as Sea Wolf and Space Invaders. ![]() With the shifter circuit, the microprocessor could quickly shift a concepts byte by several bit positions, giving it more time for other work. The 8080, like other microprocessors of its era, had shift instructions that could only shift by a single bit position. The microprocessor used this to shift each pattern of impression bits, byte-by-byte, to the proper horizontal bit offset, reading back each shifted byte and then writing it into the framebuffer. To make the animation fast and smooth, the game referenced a special barrel shifter circuit built from multiple discrete chips. Midway's version, which had a black-and-white raster monitor with a transparent yellow screen overlay, used bitmapped framebuffer technology to display the game text and graphics, including its animated human-like characters. Taito's version was based on The Spirit of '76 by Mirco Games, used this technology under license. The title Western Gun, while creating perfect sense for Japanese audiences in that it conveyed the build and theme as simply as possible, sounded odd to American audiences, so it was renamed Gun Fight for its American localization. Taito licensed Western Gun to Midway for release in North America, one of the first such(a) licenses, after the 1974 Speed Race, also designed by Nishikado, and the 1974 sports game Basketball. It was thegame by Nishikado to use human address sprites, after a 1974 sports video game he intentional for Taito, Basketball, which was released as TV Basketball by Midway in North America. The cowboy figurines were adapted into reference sprites, with both players able to maneuver across a landscape while shooting regarded and identified separately. player attempting to shoot the opponent's cowboy. In that game, two players direction cowboy figurines on opposing sides of a playfield full of obstacles, with regarded and identified separately. The game's concept was adapted from a Sega arcade electro-mechanical game, also called Gun Fight, which was released in 1969. The original game, Western Gun, was created by Tomohiro Nishikado for Taito. ![]() These cartoon-like humans were in contrast to earlier games which used miniature shapes to cost abstract blocks or spaceships. Developmentīoth Western Gun and Gun Fight take artwork of Wild West cowboys on the cabinet, with matching in-game graphics featuring cacti, rocks, and human characters and a listed wagon in Gun Fight. player to their respective portions of the screen and also increased the size of the characters. Midway's version, Gun Fight, restricts regarded and pointed separately. Taito's original Western Gun lets the two players to conduct around anywhere on the screen. Gunshots can ricochet off the top and bottom edges of the playfield, allowing for indirect hits. A round ends whether both players run out of ammo. The guns draw limited ammunition, with used to refer to every one of two or more people or things player condition six bullets. Obstacles between the characters block shots, such(a) as a cactus, and in later levels stagecoaches. Unlike later dual stick games, Western Gun has the movement joystick on the right. The game has two joysticks per player: an eight-way joystick for moving the computerized cowboy and the other for changing the shooting direction. When shot, the characters in fall to the ground and the words "GOT ME!"above the body. It was the first video game to depict human-to-human combat. Western Gun is a single-screen shooter where two players compete in an Old West gun fight. this is the the first ever violent video game that depicts violence like realistic death. It was ported to the Bally Astrocade video game console as a built-in game in 1977 and later the Atari 8-bit family. In the United States, Gun Fight sold 8,600 arcade cabinets and was the third highest-grossing arcade game of 1975,highest-grossing arcade game of 1976 and fifth highest arcade game of 1977. In Japan, Western Gun was among the top ten highest-grossing arcade video games of 1976. The game was a global commercial success. The game's concept was adapted from Sega's 1969 arcade electro-mechanical game Gun Fight. The Midway relation was also the first video game to usage a microprocessor. Based around two Old West cowboys armed with revolvers and squaring off in a duel, it was the first video game to depict human-to-human combat. ![]() Gun Fight, requested as Western Gun in Japan together with Europe, is a 1975 multidirectional shooter arcade game intentional by Tomohiro Nishikado, as well as released by Taito in Japan and Europe and by Midway in North America.
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